About
Contact
  • Tech Art
  • Shaders of To Oasis
  • Cracked Concrete ProcGen
  • Python-based Rig
  • Comic Screentones
  • Infinite Corridor
  • Games
  • To Oasis
  • Better Days
  • E.P.I.C.
  • Little Island Parkour
  • Lost Euclidean
  • Antiquitus
  • Password-Protected
Ryan Zhang Ryan Zhang
Technical Artist
About
Contact
  • Tech Art
  • Shaders of To Oasis
  • Cracked Concrete ProcGen
  • Python-based Rig
  • Comic Screentones
  • Infinite Corridor
  • Games
  • To Oasis
  • Better Days
  • E.P.I.C.
  • Little Island Parkour
  • Lost Euclidean
  • Antiquitus
  • Password-Protected
2024
Shaders of To Oasis
Undergraduate Capstone Project. Shader Breakdown
2022
Comic Screentones
HLSL Image Buffer Shader that uses RGB channels as arbitrary values to assign a screentone, color, and value for. A more complex version of dithering.
2024
Rocks of To Oasis
Undergraduate Capstone Project. ProcGen Breakdown
2024
VFX of To Oasis
Undergraduate Capstone Project. VFX Breakdown
2022
Infinite Corridor
HLSL Shader in Unity that uses a 3D model to produce a procedurally calculated infinite corridor.
2024
Rigging/Animation of To Oasis
Undergraduate Capstone Project. Rigging/Animation Breakdown
2022
Fragment Rain
HLSL Vertex Shader for creation procedural rain on a 2D texture.
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