
Ryan is a Technical Artist and Game Designer based in New York City.
A game designer interested in the visual aspects of games. He is
interested in games of discovery: games that continuously push
the player to learn more about its systems and world, and how
visuals and atmosphere can facilitate that learning.
interested in games of discovery: games that continuously push
the player to learn more about its systems and world, and how
visuals and atmosphere can facilitate that learning.
Ryan chose the games industry for its interdisciplinary nature. As an artist-programmer, he wanted a field that would allow him to utilize his expertise in both subjects. He also desires to work with all varieties of creatives in the industry.