


2024
Technical Artist Procedural Generation
Blender, Geometry Nodes, Shader Nodes
Use of Blender Geometry Nodes to procedurally generate a tree with shallow roots, digging into concrete. Requires that the user give an original "floor" mesh to create the concrete from and for the roots to spread through, and a main point from which the script generates a tree.

Whole Scene


Comments on how it works

Creating the random lattice to create roots from

Generating root paths


Root Generation and setting data for Cracked Concrete

Set up for generating the main tree

Tree Trunk and Leaves Generator
