2024
Technical Artist Procedural Generation
Blender, Geometry Nodes, Shader Nodes
Use of Blender Geometry Nodes to procedurally generate a tree with shallow roots, digging into concrete. Requires that the user give an original "floor" mesh to create the concrete from and for the roots to spread through, and a main point from which the script generates a tree.
Whole Scene
Comments on how it works
Creating the random lattice to create roots from
Generating root paths
Root Generation and setting data for Cracked Concrete
Set up for generating the main tree
Tree Trunk and Leaves Generator