Final Showcase (May 2024)
Final Showcase (May 2024)
2023-2024
Undergraduate Student Capstone
Technical Artist (Shaders, Materials, Lighting, Procedural Modeling, Rigging, Motion Capture, Animation)
   
[TO OASIS] is a 3D rogue-lite, action game about traversing a hostile red desert.
Plan expeditions into the desert, carefully prepare against difficult foes, and unravel the secrets buried within the sands.
   As the technical artist on a team of 10. it was my job to ensure cohesion between the programming and the artists.
   My main duties involved working on the shaders to create the overall look of the game with a PBR HLSL shader.   [Shaders of To Oasis]
   And working with animations and rigging for the various enemies and player animations using skills such as rigging, creating tools for the pipeline, animation state machines, motion capture cleaning, and keyframe animations. [Rigging/Animations of To Oasis]
   I also did a significant amount of work in creating the materials for the rocks and creating a greybox to final level pipeline using various scripts and incorporating Blender Geo Nodes to expedite the process. [Rocks of To Oasis]
   Lastly, I worked on some of the VFX of the game, notably all the sand VFX as well as the modular gun VFX and the scripts to change it based on upgrades the player gets. [VFX of To Oasis]
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