About
Contact
  • Tech Art
  • Shaders of To Oasis
  • Cracked Concrete ProcGen
  • Python-based Rig
  • Comic Screentones
  • Infinite Corridor
  • Games
  • To Oasis
  • Better Days
  • E.P.I.C.
  • Little Island Parkour
  • Lost Euclidean
  • Antiquitus
  • Password-Protected
Ryan Zhang Ryan Zhang
Technical Artist
About
Contact
  • Tech Art
  • Shaders of To Oasis
  • Cracked Concrete ProcGen
  • Python-based Rig
  • Comic Screentones
  • Infinite Corridor
  • Games
  • To Oasis
  • Better Days
  • E.P.I.C.
  • Little Island Parkour
  • Lost Euclidean
  • Antiquitus
  • Password-Protected
Shaders of To Oasis
Undergraduate Capstone Project. Shader Breakdown
Rocks of To Oasis
Undergraduate Capstone Project. ProcGen Breakdown
VFX of To Oasis
Undergraduate Capstone Project. VFX Breakdown
Cracked Concrete ProcGen
Rigging/Animation of To Oasis
Undergraduate Capstone Project. Rigging/Animation Breakdown
Python-based Rig
Rig created to be robust and modular with scripts that can be moved and taken into different contexts.
Comic Screentones
HLSL Image Buffer Shader that uses RGB channels as arbitrary values to assign a screentone, color, and value for. A more complex version of dithering.
Fragment Rain
HLSL Vertex Shader for creation procedural rain on a 2D texture.
Infinite Corridor
HLSL Shader in Unity that uses a 3D model to produce a procedurally calculated infinite corridor.
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